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Open Moon+ for the room descriptions,

bookmarked with FLOORS and WINGS

library temp

It is the hour of 11pm, which begins on page 57 AND 63

Grandmother’s Tale.

GM House Maps

GM Tile grids

-SHARED Room Notes

Wesley's third floor

just start writing

You should be reading the modules so you know where story triggers are.

p44 - Dread Effects: After Midnight and/or During the Hellshyft, the following are in effect: • Dread ghosts gain former corporeal self if they did not already have it. • FOTHOT: Dread ghosts gain dread form as an ability if they did not already have it. They become slightly Unbound, able to move up to 100 feet from the area in which they manifest (1000 feet outside). • FOTHOT: Dread ghosts can ignore their scripted behavior and become simple combatants.

Aura of hunger, fear, nightmares, madness (p41) aura of putrescence - vermin are attracted to the house and the grounds - the Dread Lords ensure they GROW TO UNNERVING SIZE

TABLES - Dread Apparitions

Outside the Window Inside The House Opening a Closet or Privy Door

House Mechanics

Persistent Effects Fire Resistance Damage Regeneration Aura of Darkness Aura of Disease Aura of Undeath The House At Midnight

TABLES - GM Screens

Universal Map Key Curious Objects - Shelves & Bookshelves Curious Objects - Footlockers/Dressers/Armoires Objects and Dressing - Haunted House Dread Apparitions - Sounds and Sensations Dread Apparitions - Manifestations during The Dread Storm Dread Apparitions - Manifestations during The Hellshyft Dread Ghost Generator The Grounds Dread Effects (Aura of Fear, of Hunger, of Nightmares, of Madness, of Putrescence, of Undeath)