cf. MgT2E Trade procedure

For the trade codes necessary for speculative trade, consult the tables in The Trojan Reach player book.

TRADE GOODS TABLE.pdf

(hit the pencil to edit and mark up the pdf in the browser to take notes, but don't save changes)

The Pirates Of Drinax - Book 2 - The Trojan Reach (Updated).pdf

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SELLING TRADE GOODS

TRADE GOODS TABLE.pdf

Find a buyer

Buyer: Average (8+) Broker check (1D days, EDU or SOC) Black Market Buyer of Illegal Goods: Avg (8+) Streetwise check (1D days, EDU or SOC) Online Supplier (TL8+ worlds only): Average (8+) Admin check (1D hours, EDU)

The size of the Starport provides a bonus to finding a Buyer.

Determine selling prices for each of the goods on hand

(so, look up the modifiers in the next step, etc. for EACH load of items you have in cargo, so, roll once for the 10 tons of Advanced Electronics, then repeat this process for the 12 tons of Precious Metals, etc.)

<aside> đź’° DON'T SELL IF YOU DON'T LIKE THE DEAL!! Sell what they're paying good for, keep the rest for later. (or play it by the book and use multiple buyers)

</aside>

Roll 3D6 and apply the following modifiers…

 **** +The Traveller’s Broker skill (or the local broker’s skill)
   -any DM from the Purchase DM column
  +any DM from the Sale DM column
   -any DM from the buyer

(In cases where multiple Purchase or Sale DMs apply, use only the largest from each column.)

TRADE GOODS TABLE.pdf