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interactions between ghosts and the physical world

aka "Die Scale & d20"

Transposable - This system (hopefully) can be used to replace more complex game systems with a little creativity but hopefully not much work (like switching between guitar and uke on the chords app) for ease of use

Scalable - The simple rolls can be augmented with modifiers by adding more dice to a roll or kept simple, depending on the preference of the group.

Extensible - We have continued to add customized mechanics, using only the die scale and d20 and assume the additions could be limited only to the imagination.

<aside> 🎬 Lo you now of days long past, of a time when the world was young, when sorcery thrived and wild adventure was forever in the offing. And of this epoch, little is known, save that which is veiled in the mists of legendry. It is within these mists that our tale begins...

...The Sword and The Sorceror

</aside>

updated June 1, 2022

d4 d6 d8 d10 d12 2d8 2d10 2d12 3d10 3d12

Die Rank Scale

****1. d4 2. d6
3. d8
4. d10
5. d12
6. 2d8 (16) **** 7. 2d10 (20) **** 8. 2d12 (24) **** 9. 3d10 (30) ****10. 3d12 (36)

Examples

Dual wielding weapons does not double the dice Swinging around two weapons wouldn't necessarily ensure double damage or necessarily double your chances of hitting, but it would increase both

Dual d4 = d6 Dual d6 = d10 Dual d8 = d12 Dual d10 = 2d8 Dual d12 = 2d10

THE BASICS

Character Creation

  1. Each player chooses a d20 This die will be used for all outcome rolls except combat rolls.
  2. Each character gets a Stat Card and a Notes Card