cf. how jump works (Drinax version)

see also Experiencing or witnessing Jump

No rolls, all role play…

  1. All bridge hands present.
  2. Captain orders a destination.
  3. NavHelm programs a course (then GM whispers computer accepts course) and reports ready.
  4. Gunner scans immediate area* (then GM whispers scans show area clear) and **reports area clear for Jump.
  5. Outside Ship does a long-range scan* (then GM whispers scans are clear) and **reports scan shows clear for Jump.
  6. Inside Ship diverts fuel and power to Jump System (then GM whispers board is green) and reports ready to Jump.
  7. Captain gives order to Jump.
  8. NavHelm announces on the ship comm “All hands prepare for Jump” and then hits the button, throws the switch, pushes the slider, whatever the NavHelm player decides.
  9. GM gives description of entering Jump, including the Jump Clocks starting.