(I don't even remember where it comes from)

Naked 2d6 succeed (8+) or fail, with the following DMs...

-4 when in empty hex? -2 when in empty hex on a common jump hop point to nearby occupied hex?

Jump hop point = Where the ship drops out of jump and waits for Jump Drive to reset to make the next jump of their journey

succeed means blip detected, failure means no blip detected in three days elapsed

player(s) decide whether to move toward blip or not