As a group, select one of the following skill packages.

As a group, all Travellers select one of the following skill packages. These are collections of basic skills you will often use while adventuring. Taking a skill package ensures your group will at least have basic competency in the situations that will come up in the campaign.

When you have collectively decided which skill package is most suitable for the style of play and campaign you will be embarking upon, each Traveller takes it in turns to select an item from the package. Keep going until all skills have been selected.

Record your chosen skill at level 1.

The skills listed below are level 1, not +1, so you can only take a skill you don't already have.

(The only exception would be if you had a skill at level 0, which would then become a 1.) (see bottom of page for full explanation)

Travellers

Pilot 1 Deception 1 Electronics 1 Gunner 1 Gun Combat 1 Persuade 1 Stealth 1 Medic 1

Mercenaries

Electronics 1 Medic 1 Leadership 1 Heavy Weapons 1 Gun Combat 1 Gun Combat 1 Stealth 1 Recon 1

Traders

Pilot 1 Electronics 1 Medic 1 Streetwise 1 Broker 1 Advocate 1 Diplomat 1 Astrogation 1

Spacers

Pilot 1 Gunner 1 Engineer 1 Mechanic 1 Electronics 1 Medic 1 Tactics (naval) 1 Astrogation 1

Explorers

Pilot 1 Astrogation 1 Electronics 1 Survival 1 Recon 1 Gun Combat 1 Stealth 1 Medic 1

Diplomats

Advocate 1 Diplomat 1 Persuade 1 Stealth 1 Streetwise 1 Deception 1 Electronics 1 Admin 1

Investigators

Advocate 1 Admin 1 Investigate 1 Persuade 1 Stealth 1 Streetwise 1 Electronics 1 Deception 1 Gun Combat 1

Criminals

Pilot 1 Electronics 1 Stealth 1 Deception 1 Persuade 1 Streetwise 1 Broker 1 Medic 1

from page 16 of the 2e core rulebook...

<aside> ❗ Skills can be listed with or without an associated level. If no rank is listed, then you gain that skill at level 1 if you do not have it already, or increases its level by +1 if you are already trained in that field. If a rank is listed, then you gain the skill at that level so long as it is higher than your current level in that skill.

For example, Gambler 0 would mean you receive the Gambler skill at level 0. This is of benefit to you only if you have no Gambler skill.

Vacc Suit would mean you increase your Vacc Suit skill by +1, or gain it at level 1 if you have no Vacc Suit skill to begin with. If you have Vacc Suit 0, it increases to 1, if you have Vacc Suit 2 it rises to 3, and so on.

Streetwise 1 would mean you get the Streetwise skill at level 1. If your Streetwise skill is already 1 or more, then this is of no benefit to you. If you have no Streetwise skill, or it is only at 0, you jump straight to Streetwise 1.

</aside>

Of course, for skills with specializations (such as Gun Combat), you could take rank 1 in another specialization - but it's 1, not +1.