d4 d6 d8 d10 d12 2d8 2d10 2d12 3d10 3d12

DICE POOL

Role Play Points = 4

CARRYING

GAME/STORY NOTES

CHARACTER DESCRIPTION, INFO, BIO, ETC.

-Ever since she was a child, she's had the powers of the gods themselves to heal and protect people -She does not know why she has these powers and is unsure if she wants them.

-She doesn't know the extent of her powers, but she has never been able to use them for anything selfish or harmful

-She cannot act against someone's will, such as binding someone or controlling their weapon (she can therefore only heal those willing to be healed, btw)

-She only needs to rest when the task she is asked to do is a life giving task....it depends on the severity of a wound that needs healing or if multiple members of the party need healing

-was given some sort of charm/amulet/??? to summon the powers of the gods?

she has been adventuring for 5 years and only then has she realized what power she possesses does she have unlimited power? I don't think ethers are a good idea.

so, her powers aren't written down she can more or less make them up as she goes and the powers has no name she perhaps rolls a 2d20 when she uses them