see also LOOT THE TARGET
<aside> 💡
I have a problem. Cargo containers are huge and will surely only fit through a cargo hatch or ramp or whatever - not through an airlock our heroes would enter through. So, not boarding and forcing the target to eject cargo which is then retrieved into the Harrier’s cargo ramp is the only way that makes sense to me.
</aside>
PIRATE LOOT Once a target has been boarded, the looting can begin. Each type of loot takes time to recover from the target ship, so pirates must choose what they take carefully. The times listed on the Looting table all assume a single pirate crewman assigned to the task; assigning more crew will reduce the time required, but cannot reduce the time below the minimum time listed.
SUPPLIES This covers spare parts, ship components, electronics, food, oxygen and other immediately useful items.
Pirates have to go for months without docking at a fully
equipped starport, so they cannot resupply and maintain their ships in the usual fashion. Cannibalising supplies allows a pirate to keep flying without resupply. Looting supplies in this fashion takes 1D x 10 minutes.
CARGO The merchant’s cargo can be the richest prize on board, but handling a large number of cargo containers hastily can be difficult.
‣ has ship cargo capacities
On average, a freighter will have 1D x 10 + 40% of its
cargo bay filled. Half the cargo will be of a single type, chosen from either the cargoes available at the world the freighter just left, from those that sell well at the destination world, from the list of goods commonly traded between the Hierate and the Imperium (as shown on the Imperium/Hierate table), or by picking one of the six basic cargo types. The rest of the cargo should be rolled for randomly (using the Trade Goods table within the Traveller Core Rulebook, page 212-213) in smaller blocks of 20 tons each.
The number of cargo containers that can be moved
simultaneously depends on the size of the cargo bay doors, which varies from ship to ship. As a rule of thumb, assume that the hatch is one container wide for every fifty tons of cargo at minimum.
If the pirate has no cargo handling equipment, then
each cargo container must be handled individually.