<aside> 💡 I also asked how it could made cumulative.

</aside>

Your concept for a fear mechanic in a tabletop RPG using Traveller's 2d6 system is intriguing and adds an extra layer of challenge for players. Here's a refined version that incorporates your idea and ensures it's cumulative and dynamic:

Fear Mechanic for Traveller's 2d6 System

Introduction: Fear can be a powerful and debilitating force. It can cause physical reactions, cloud judgment, and lead to irrational decisions. In this mechanic, fear will be represented by a cumulative Fear Die that impacts your character's actions.

Mechanic Overview:

  1. Fear Die (FD): Each character has a Fear Die that starts at 0 (no fear). The Fear Die can increase or decrease based on the character's experiences and actions.
  2. Rolling the Fear Die:
  3. Using the Fear Die:
  4. Adjusting the Fear Die:

Example:

Advantages:

This mechanic can be adjusted based on the setting and the desired level of difficulty. By making fear a tangible mechanic, you add depth to your game and provide players with an immersive experience.