cf how jump works (Empty Vessels update)

The ship has two separate systems - M-Drive and J-Drive - Maneuver Drive and Jump Drive. Jump Drive is faster than light travel. A jump lasts one week, no matter the distance. Sometimes a day or a few hours shorter, sometimes longer, but right around a week. Ships are rated Jump 1, Jump 2, and Jump 3, depending on how many parsecs (hexes on the map) it can travel in one jump. Each hex traveled uses one ton of fuel, which is Hydrogen.

The ship in this game is a Jump 3 Far Trader with a 10 ton fuel capacity. You must be in deep space to jump. It is very dangerous to enter Jump Space while in a solar system.

In Jump Space, you are cut off completely - no communications, sensors don't work, you cannot be detected, etc..

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The T4 book Delta 3 is Down has this note...

<aside> ❗ For several hours, the jump drive monitoring systems have indicated that you are likely to break out into normal space so you have been at your watch stations.

</aside>

So, that's very interesting. Jump isn't something you 'drop out of', like warp or hyperspace. If the jump bubble collapses, everything in it is destroyed. And, according to most canon sources, the jump universe spits you out, for unknown reasons, after 168 hours, give or take 10 hours. So, the ship systems monitor the what? How does it detect that the ship will exit warp soon?

And here's some notes I made to myself...

The Jump Drive projects a beam it travels along. If intersected, it shuts down jump? Like in Supernova where there's a beam it appears to be riding. They call it "Plasma Acceleration", so Plasma Acceleration Beam? After some googling, it seems Tachyon Beam makes more sense. Ergo, they won't collide with anything during Jump - if something is in the path of the beam, the Plasma Acceleration won't work. And then the Jump Bubble doesn't form. But it has to be directly in the path. And the odds of that are astronomical.