<aside> 🎲 Die Rank Scale d4 d6 d8 d10 d12 2d8 2d10 2d12 3d10 3d12
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I guess we’ll say starting guts is d10 d8 is normal for the other attributes but easily added to with equipment, so, a small edge is good on the other hand, that’s a good argument to start with d12 - it’s a stat that will never really be added to (maybe uprank 1 when given a good weapon or something like that) and all it really does is decrease, so plenty of steps down is good So, I guess we’ll say starting guts is d12
When something scary happens, the player must make a sanity check, guts check, whatever.
It is an opposed roll vs. the GM
The player uses their current Guts die.
The GM decides an appropriate die to roll against their die, based on the severity of the scare
If the Guts roll is failed, the player loses one die rank and the GM will probably decide something bad to happen when they lose their calm
If the player wins the Guts roll, their Guts die rank remains the same UNLESS being unphased by the incident would give them a boost of confidence or something similar ... or maybe it gives them an advantage in the situation
HOW TO UPRANK GUTS - RESTING
A player can choose a place that the character will rest and calm down
The GM can use whatever makes sense in the moment to interfere with their rest
An opposed roll will be made between the player and GM
The GM will oppose with the same die as the character’s Guts die
If the player wins, the character rested 15 minutes and gains a die rank for their Guts die
If the GM wins, the character was unable to calm themselves and does not gain or lose a die rank
IF A PLAYER TRIES TO KEEP RESTING